Hobbes operator governance

Set up the media game

Choose what the Circle reviews and which production tools prepare candidates. Players will see the creative occasion—not provider controls.

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1

What will the Circle review?

Match the medium to the creative question.

2

Choose the production hands

Configured preferences can change per game; providers stay locked within a comparison round.

3

Spend in stages

Do the inexpensive thinking first. Spend more only after a person chooses what deserves another pass.

  1. TextShape the brief and beats.
  2. StillsReview composition and continuity.
  3. Draft clipsOnly for chosen beats.
  4. Final renderOnly after the cut is approved.

Human gates: still or storyboard before video; no more than 3 draft attempts per beat; operator confirmation before a final render.

Preview costs and change price assumptions

Prices are editable planning assumptions. They are not live provider quotes or invoices.

Dated price assumptions

Generated versus accepted

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4

Review the boundary

This screen saves a local plan only.

  • No provider API is called.
  • No paid generation is started.
  • No asset is published.
  • A final render needs a human-approved cut and explicit operator confirmation.
  • Generated seconds and accepted seconds are recorded separately.
  • Every future output enters quarantine and needs human review.
  • Voice or likeness work still requires its logged consent artifact.
Return to operator

Save unavailable until the local setup loads.

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5

Provider comparison scorecard

Candidate names stay blind to players until review is complete.